• Thrusters: W/A/S/D/Q/E
  • Orientation: Mouse
  • Fire: Left mouse button


This prototype was made with lime (SDL, OpenGL, etc. bindings and build system for Haxe) and haxebullet (Bullet and Ammo.js physics bindings for Haxe) for the 5th GBJAM.

All the time allotted went into building a 3D engine on top of them, and crafting an immersive space flight simulation. Unfortunately I didn't have time to add enemies or any other form of gameplay. I'll clean up my engine a bit and will be ready to open-source it soon. I also think this simulation is a solid base I could expand on to make an actual game someday.

It was a lot of fun to transpose gameboy restrictions to 3D (2D purists be damned). The method I used (which I think is very common) was to draw to a small texture, and then upscale it for chunky pixels, and to map by luminosity all colors to the gameboy's palette. Such a small resolution and limited color palette posed a lot of problems for clarity, but I think I managed to make everything on screen readable.


More information

Published15 days ago
PlatformsWindows, HTML5
Tagsgameboy, GBJam, low-poly, Pixel Art, Space, Space Sim
Average durationA few minutes
InputsKeyboard, Mouse
Player countSingleplayer


Download (3 MB)


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The controls feel really nice!!! The sounds are great too!

Thank you!

Really cool demo, super foward to seeing the future for it!

Thanks shadow :)