The controls feel really nice!!! The sounds are great too!
- Thrusters: W/A/S/D/Q/E
- Orientation: Mouse
- Fire: Left mouse button
All the time allotted went into building a 3D engine on top of them, and crafting an immersive space flight simulation. Unfortunately I didn't have time to add enemies or any other form of gameplay. I'll clean up my engine a bit and will be ready to open-source it soon. I also think this simulation is a solid base I could expand on to make an actual game someday.
It was a lot of fun to transpose gameboy restrictions to 3D (2D purists be damned). The method I used (which I think is very common) was to draw to a small texture, and then upscale it for chunky pixels, and to map by luminosity all colors to the gameboy's palette. Such a small resolution and limited color palette posed a lot of problems for clarity, but I think I managed to make everything on screen readable.
- Ship model by https://twitter.com/quaternius
- Asteroids models by http://www.blendswap.com/user/CGSky
- Rocket thrusters sound by http://soundbible.com/1492-Rocket-Thrusters.html
- Projectile firing sound by http://soundbible.com/472-Laser-Blasts.html
- Shield up sound by http://soundbible.com/1682-Robot-Blip.html
- Shield down sound by http://soundbible.com/1945-Smashing.html
- Collision sounds by http://soundbible.com/308-Large-Thump-Or-Bump.html and http://soundbible.com/1637-Torpedo-Impact.html
- Crash sounds by http://soundbible.com/1461-Big-Bomb.html and http://soundbible.com/1766-Fire-Pager.html